Beyond The Game - Are MMOs Changing For the Sake of Change?

I was surprised to learn last week, in my survey of various EverQuest communities and in conversation with some staff here at Ten Ton Hammer, that the rotational, tab-targeting-based combat that...

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Article

September was a month of bug fixes and optimizations. What’s on the docket for October? Bigger updates that will occur less often, for one, as well as a Halloween building competition. Read on...

Column

I was surprised to learn last week, in my survey of various EverQuest communities and in conversation with some staff here at Ten Ton Hammer, that the rotational, tab-targeting-based combat that...

Article

The past two parts of this little series of articles have really just been setting the stage for these final installments. We've covered quite a bit about the Magic of EverQuest Next, but there...

Article

Housing has been a part of massively multiplayer online game worlds for as long as such worlds have existed. It is a feature whose penetration hasn’t always been absolute, as games have come and...

Ask the Druid

To some players, the idea of paying upkeep in Landmark seems oppressive. However, upkeep has a purpose. The Wise Druid advises players to embrace the system today in Ask the Druid.

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Article

World building - it's the primary design phase that happens the moment developers agree upon a new catch, a new innovation, or some form of marketable interactive entertainment. It's something...

News

In this week's episode of Landmark Live, we learned about Observer Mode and Game Markers (the ability to determine whether adjoining claims are PvP-enabled or not) are heading our way with the...

Article

Here at EQHammer, we’re generally pretty excited about EverQuest Next. Some of us - like Karen and Alex - are old EQ fans, and I believe Karen played EverQuest II as well. As for me, I ended up...

Article

Welcome to part two of this series. Previously we broached the topic of Magic and how central it is to every great fantasy epic. We also talked about how EverQuest Next is going to push the...

Article

SOE had, from the first discussions of Landmark’s combat at SOE Live in Las Vegas last month, made clear that they intended to add many, many more weapons to the game to diversify combat and add...

The War Report

Group dynamics. Solo adventuring. Duo teams. Five-mans. Full-on raid complexity. Hardcore gamers. Casual players. PvP combat. PvE combat. There are so many different situations that come up...

Article

Due to technical difficulties in the studio, Landmark Live kicked off later than usual after the team was forced to relocate to Studio B. Despite the hiccup and Dexella’s green screen aura, the...

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