SOE has definitely been playing things close to the vest concerning EverQuest Next up until this point. Not only is the full EverQuest Next MMO being developed, but later this year gamers will be able to get their hands on EverQuest Next Landmark. That’s right folks; there are actually two releases bearing the EQNext branding, the first of which will be out by the end of this year.
In a nutshell, Landmark will allow players to stake a claim on a chunk of land, and from there deform or rebuild it as they see fit. It’s a very advanced world building tool similar to Minecraft, only with some pretty stunning next gen graphic, and a much better suite of tools at your disposal.
There will be different server types, so some will be lore locked, meaning you can only build in ways that would make sense in Norrath and conform to certain guidelines. So if you want to dig into (literally) Landmark and begin building out things you could envision as part of the full EQNext MMO, you’ll be able to safely do so, but there will also be servers with less restrictions on what can be built.
We’ll have a lot more news and info to share about EverQuest Next and EverQuest Next Landmark throughout the weekend, but in the meantime be sure to check out the additional info from the official press release found below.
This winter, SOE will introduce EverQuest Next Landmark(Landmark). Essentially, Landmark will combine the powerful and intuitive building tools SOE is using to create the fully destructible world of EQN with all of the social functionality expected from a modern MMO.
The game will feature huge persistent worlds that each support thousands of other players and varied terrain inspired by the environments of EQN. Most importantly, Landmark will provide anyone who wants to participate with the opportunity to actually build structures, and eventually create other types of content, to be considered for inclusion in EQN. Landmark will enable players to:
Landmark will launch this winter as a “Free To Play. Your Way.®” offering and the first step in a multi-phase release strategy. It will serve as the gateway to EQN and as the collaborative building hub where SOE will guide the development of selected structures and environments for inclusion in EQN. No formal date is set for the launch of EQN. Additional information, assets and answers to frequently asked questions can be found at www.everquestnext.com.
Reuben got his start in MMOs with the launch of EverQuest and has been playing necromancers ever since. He currently plays EverQuest II on the Antonia Bayle server where he runs the Shadowed Circle guild. Reuben also spends his time as the arch lich (aka editor-in-chief) of the Ten Ton Hammer network, and likes to think he knows a thing or two about massively multiplayer online games.
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